![]() ![]() In order to achieve this, McRae said, his team began by “ out the rendering” and, with guidance from original Gears creator Epic Games, rebuilt those systems with improvements from more recent versions of Unreal Engine. It was running at 4K resolution and a constant 60 frames-per-second and the effects were age-defying. The playable version on show at last week’s Xbox Spring Showcase didn’t disappoint in this regard. So what’s been keeping its Windows release? Evidently, a whole lot of work under the hood to ensure that it leaves a strong impression. Originally released on Xbox One last year, Gears of War: Ultimate Editionis a comprehensive remake that includes basically everything ever created for the game – from maps and modes released as downloadable content, to exclusive campaign chapters from the original Windows version. “One of our goals with the PC version was ‘don’t touch the art.’ But beyond that,” McRae said, “we changed everything.” By this, he means the countless little things that make Gears feel like Gears: the way the characters move, the timing of their weapons, and the tactile feel that you get when they collide with objects in the game’s world. Cam McRae, Technical Director at The Coalition – the studio who’s spearheading Gears of War: Ultimate Edition’s transition to PC which is available today – is insistent that his team didn’t mess with the fundamentals that defined the classic shooter’s identity. ![]()
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